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Tararua Tramping Club

Trip Information Tramping information

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Be a great tramper, follow the Minimum Impact Code and Environmental Care Code

All club tramps, both daytrips and overnight tramps, are listed on our Fixture Card. To go on an trip please contact the trip leader directly; email and telephone details are on the Fixture Card.

For an overnight trip it is necessary to contact the leader well in advance of the trip date, to allow for organisation of foodgroups and transport. If you are not known to the trip leader, he or she will need to interview you to gain some idea of your tramping experience and level of fitness. The leader decides who is eligible to go on a trip.

We have regular day walks on Wednesdays, Saturdays and Sundays. In order to be on the mailing list of the trips that interest you, please contact the Trip Organiser of the day concerned. For some activities we have Yahoo Newsgroups, please subscribe to the group that interests you.

If you wish to lead a trip please discuss with the Chief Guide or the Trip Organiser of the activity that interests you. The Club Night Tramping Reporter can offer you advice on whom to contact.

For information about where the tracks are located contact the Chief Guide, read Tararua Footprints, search our trip reports, or check out New Zealand Tramper. Here is a link to the Walking Access Commission, and its mapping system WAMS, and its Outdoor Access Code

Here is the link to the Greater Wellington Enviromental Monitoring and Research site where you can access information about windspeed, rainfall, and much, much more.

Trip Leaders are welcome to download the trip report form, complete it and email it to the Club Night Tramping Organiser to report. Tramping Organisers or Tish Glasson -> mailto:ttc-tramping-organiser [snail] ttc [period] org [period] nz?Subject=Query%20from%20TTC%20website on 022 013 1516 need the reports for the following Tuesday trip announcements. However, late reports with additional information are also appreciated.

Trip Grading

Factors such as type of terrain, prevailing weather conditions, general party fitness (a party is as fast as its slowest member), and leadership, never repeat themselves in an identical fashion so times are estimates only.

RRamble2 to 3 hours, at a very leisurely pace.
BBBBus-boots-busBus to walk, and bus back to start.
EEasyUp to 4 hours per day, pace slower than EM.
EMEasy to MediumUp to 5 to 6 hrs per day, pace slower than M.
MMediumUp to 7 hours per day, at standard walking pace, some off track travel.
MFMedium to FitUp to 8 hours per day, pace faster than M, off track and above bush line travel to be expected.
Note: These trips are listed as "Off Track Exploration", their destinations can vary according to the weather.
Contact the Leader listed for further information.
FFitOver 8 hours per day, pace faster than MF.
FamilySuitable for school age family members with parents.
PreschoolSuitable for preschool children in buggies.
InstructionInstruction such as Bushcraft, Alpine instruction, or Ski Touring instruction
LodgeTrips based on lodge accommodation. Can have different grades of trip at the same time.
SkiBoard, ski, and snow trips, often based at Tararua Lodge
AlpineAlpine climbing trips generally involve 8hr+ days and require AIC skills or equivalent experience. Where a number is given, this is the grade of the climb using the Mt Cook system. Contact the leader for advice on experience and skills required.
RockRock climbing trips require rope and belaying skills and experience. Where a grade is given this is the Ewbank grade. Contact the leader for advice on experience and skills required.
CycleCycle trip grades use the Kennett Bros grading system
WPWork party. An opportunity to help work on and maintain the clubs facilities

Trip grades are a guide only, for a better idea of any trip pace please discuss with the leader. For example, a medium party travelling faster and longer than an easy party may cover up to twice the distance or height of the easy party.

Club gear

Please see the separate club gear page

Day Trips

Boots must be worn - other footwear is unsuitable unless the trip leader agrees otherwise. Always take parka, warm clothing, drink, lunch, snack food (chocolate or dried fruit) and torch. Consider the need for other Weekend Gear items. A change of clothes for the homeward journey is often a good idea.


See also

Overdue Trips

Note to parents, relatives or friends of members on Club trips: Should a party be late in returning, please do not worry unduly as this happens often and there are probably good reasons for their delay. If you are in doubt please contact the Chief Guide, a Tramping Organiser or the President.


If you have any concerns about safety on a Club trip please contact the Chief Guide, Safety Officer or President.

  1. Plan your trip thoroughly
  • register and email your trip intentions with Adventure Smart, or
  • leave an Intentions Form with a responsible person
    this should include
    • the route you intend to take
    • the party size, and experience level of the group
    • time and place of return
  1. Carry sufficient clothing, equipment, food, and water
  • take appropriate clothing: wool or polypropolene next to the skin, two pairs of socks at all times to avoid blisters, sunhat, parka with a hood, overtrousers.
  • take appropriate equipment: boots with good tread, small rubbish bag, comfortable pack with a pack liner and a pack cover.
  • take a tent fly, first aid items and extra food in case of emergencies
  • take navigation equipment and know how to use it: map and compass AND offline maps on your GPS phone app or a dedicated GPS unit.
  1. Carry a means of emergency communication
  • take a PLB (personal locator beacon). Consider taking a Mountain radio[1] or satellite phone.
    A radio communication device is necessary in the outdoors where cell phone reception may be limited or unavailable. Emergency communication devices can be hired at minimal cost or purchased.
  1. Check the weather forecast
  • monitor the weather in the days before you leave
  • continually monitor the weather conditions during the trip
  1. Check the track and hut conditions
  • check with the Department of Conservation, locals, local tramping clubs, Regional Authorities, or District Councils
  1. Beware of rivers - if in doubt DO NOT CROSS
  • know when, where, and how to cross
  • attend a river safety course before you go
  1. Prepare for emergencies
  • when things go wrong, use the STOP model for making decisions:
    Stop, take a breath, sit down, and remain calm
    Think, look around you, listen, brainstorm options
    Observe what is around you, evaluate the potential consequences
    Plan what to do what is necessary to keep alive, then act. Water, shelter, warmth, and the will to survive are the essential elements to your survival, but if in doubt stay put.

Trampers First Aid

Have a read on the Bushcraft Pages for basic Trampers' First Aid. Take a lightweight first aid manual and a first aid kit that you know how to use. People take kits that suit their level of knowledge, so here are links to Nina Sawicki's First Aid Kit and Dave Reynold's First Aid notes.


If a Club Trip is involved in or with an accident, please contact one of the Club Search and Rescue officials, Chief Guide or a Tramping Organiser. A report of the circumstances and actions taken should be filled out and sent to the Chief Guide as soon as possible.

Page last modified on 2016 Nov 30 07:07

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